AoeStats
← ROKETSAN YeniCeri

Arabia

503230160Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 45m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Burgundians · Romania
862
+17
🇷🇴 Cumans · Romania
833
+19
🇺🇦 Slavs · Ukraine
898
-18
🇩🇪 Turks · Germany
886
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,218 13:17 28:42 —
24 1,066 12:10 22:09 37:52 ⛏ Fast Castle
22 1,013 10:37 26:06 44:54 ⚔ Scout Rush
21 953 13:09 19:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,835 9,535 9,595 1,400 37,365 41,104
13,630 11,065 7,205 2,250 34,150 41,812
12,985 9,110 2,115 1,895 26,105 29,278
3,680 1,590 2,090 650 8,010 8,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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