AoeStats
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Arena

507878018Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 136m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
694
+14
🇪🇨 Spanish · Ecuador
673
+33
🇪🇨 Cumans · Ecuador
670
+15
🇨🇳 Britons · China
668
+15
🇨🇦 Hindustanis · Canada
708
-16
🇧🇷 Shu · Brazil
708
-17
🇺🇸 Spanish · United States
631
-14
🇨🇦 Sicilians · Canada
569
-23
Player eAPM Actions Feudal Castle Imperial Opening
34 4,623 9:50 23:14 43:37 ⛏ Fast Castle
29 3,938 11:56 16:53 35:14 ⛏ Fast Castle
23 3,125 12:14 18:16 35:03 ⛏ Fast Castle
20 2,751 11:49 19:56 32:20 ⛏ Fast Castle
13 1,798 12:25 22:49 30:16 ◆ FC into Fast Imp
12 1,634 12:13 22:39 38:33 ⛏ Fast Castle
12 1,595 20:30 40:37 67:59 ⛏ Fast Castle
8 1,097 12:39 20:23 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,685 38,065 71,780 4,540 195,070 285,038
91,325 50,590 27,135 4,130 173,180 186,125
65,350 37,120 51,960 8,550 162,980 192,282
52,705 63,710 38,345 2,700 157,460 223,746
81,710 25,920 40,340 3,450 151,420 163,864
53,265 27,525 28,010 8,160 116,960 136,183
36,755 45,595 18,585 3,150 104,085 171,838
34,570 12,675 17,975 5,635 70,855 80,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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