AoeStats
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Arabia

506034314Analyzed
3v3 RM · 18d ago on Sep 12, 2026· 38m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
22 853 15:56 21:25 37:31 ⚔ FC into Scouts
10 383 13:18 27:06 —
10 379 12:57 24:50 —
9 334 12:42 24:21 — ⛏ Fast Castle
9 335 11:17 22:53 — ⚔ Scout Rush
9 359 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,265 4,035 1,890 1,455 14,645 19,439
6,730 3,165 1,485 650 12,030 15,191
6,190 3,806 1,370 200 11,566 16,857
5,725 3,325 880 0 9,930 11,002
3,845 2,310 350 290 6,795 9,501
1,100 1,235 20 175 2,530 3,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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