AoeStats
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Arena

507677383Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 56m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
889
+12
🇹🇼 Britons · Taiwan
728
+18
🇹🇷 Lithuanians · Türkiye
788
-15
🇪🇸 Burmese · Spain
780
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,620 11:30 15:53 29:58 ⛏ Fast Castle
22 1,277 11:55 16:38 35:21 ⛏ Fast Castle
17 952 9:57 23:32 39:45 ⚔ Drush
17 946 12:09 21:50 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,855 28,395 16,020 2,095 75,365 83,265
29,390 15,320 22,620 2,100 69,430 74,149
27,180 18,575 14,440 2,465 62,660 69,902
16,450 21,500 14,235 4,225 56,410 79,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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