AoeStats
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Oasis

507200620Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 51m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1351
+16
🇨🇳 Mongols · China
1338
+16
🇹🇼 Maya · Taiwan
1310
+17
🇨🇳 Ethiopians · China
1289
+18
🇺🇸 Tatars · United States
1403
-19
🇨🇳 Mongols · China
1369
-18
🇦🇷 Persians · Argentina
1312
-16
🇨🇴 Dravidians · Colombia
1282
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,440 9:38 22:10 31:30 ⚔ Archer Rush
42 2,169 9:25 20:34 33:53 ⚔ Scout Rush
39 1,999 9:17 20:14 — ⚔ Scout Rush
38 1,972 10:28 22:08 40:41 ⚔ Scout Rush
34 1,747 10:00 20:41 41:19 ⚔ Archer Rush
33 1,714 11:20 15:42 38:03 ⛏ Fast Castle
22 1,125 8:39 19:57 50:27 ⚔ Scout Rush
10 539 11:42 15:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,375 16,910 18,055 3,850 81,190 88,220
35,315 17,465 15,105 2,675 70,560 76,567
33,870 15,088 17,125 850 66,933 71,285
16,920 20,030 15,210 4,200 56,360 70,188
16,495 17,430 12,215 2,390 48,530 56,295
21,000 11,006 8,850 1,730 42,586 43,773
13,710 11,516 3,750 1,180 30,156 32,469
3,000 1,799 325 275 5,399 5,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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