AoeStats
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Oasis

507187674Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 45m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Magyars · Japan
1385
+12
🇧🇴 Persians · Bolivia
1338
+13
🇺🇸 Muisca · United States
1297
+15
🇺🇸 Poles · United States
1242
+17
🇺🇸 Ethiopians · United States
1405
-19
🇨🇴 Persians · Colombia
1253
-13
🇦🇷 Romans · Argentina
1240
-13
🇦🇷 Japanese · Argentina
1225
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,722 9:39 26:38 35:52 ⚔ Archer Rush
57 2,574 9:55 26:37 — ⚔ Scouts into Skirms
52 2,381 10:04 21:28 40:12 ⚔ Scout Rush
51 2,300 9:35 23:04 38:35 ⚔ Scout Rush
51 2,306 9:06 21:18 38:02 ⚔ Archer Rush
37 1,680 9:33 18:48 33:39 ⚔ Scout Rush
35 1,586 9:53 14:01 31:57 ⛏ Fast Castle
22 1,021 10:44 21:35 33:28 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,435 19,610 17,215 1,605 66,865 72,489
30,705 10,300 22,980 1,500 65,485 69,211
23,860 11,770 12,575 1,500 49,705 54,841
18,675 17,638 5,495 2,305 44,113 47,162
21,280 8,919 12,310 950 43,459 54,176
14,165 14,768 8,920 315 38,168 43,441
11,350 12,175 6,890 2,605 33,020 36,530
12,280 15,171 2,365 2,025 31,841 34,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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