AoeStats
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Oasis

507154835Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 11m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1389
+13
🇺🇸 Persians · United States
1376
+13
🇫🇷 Bulgarians · France
1345
+14
🇧🇷 Franks · Brazil
1340
+15
🇺🇸 Inca · United States
1413
-18
🇺🇾 Vietnamese · Uruguay
1299
-13
🇨🇴 Magyars · Colombia
1297
-13
🇨🇴 Persians · Colombia
1248
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 639 — — —
42 498 9:44 — — ⚔ Scout Rush
37 438 9:19 — —
31 366 — — —
30 355 9:23 — — ⚔ Scout Rush
29 341 9:13 — —
26 310 10:42 — —
23 277 9:40 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,370 950 50 0 3,370 3,286
1,890 660 50 0 2,600 2,927
1,500 850 50 0 2,400 3,287
1,550 625 50 0 2,225 2,986
1,500 625 90 0 2,215 2,870
1,500 506 50 0 2,056 2,517
1,250 450 50 0 1,750 2,666
950 230 50 0 1,230 1,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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