AoeStats
← Federico

Migration

506146680Analyzed
1v1 RM · 18d ago on Sep 12, 2026· 47m 3s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
862
+16
🇨🇭 Wei · Switzerland
852
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,280 12:47 20:23 33:28 ⛏ Fish Boom
23 1,062 11:42 19:32 31:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,415 13,090 6,940 3,675 40,120 40,893
13,070 11,120 7,570 1,400 33,160 38,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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