AoeStats
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Arena

510573648Analyzed
3v3 RM · 22h ago on Oct 1, 2026· 13m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1221
+14
🇮🇳 Malians · India
1184
+16
🇮🇳 Khitans · India
1182
+16
🇨🇱 Chinese · Chile
1198
-15
🇹🇷 Ethiopians · Türkiye
1185
-16
🇪🇸 Khmer · Spain
1172
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 491 10:06 — —
34 446 10:21 — —
18 239 — — —
17 228 10:34 — —
16 217 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 410 50 125 2,535 3,517
1,400 550 50 0 2,000 2,200
1,600 350 50 0 2,000 1,887
1,000 225 50 0 1,275 1,752
900 250 0 0 1,150 1,519
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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