AoeStats
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Lombardia

508895576Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 73m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
1196
+15
🇮🇹 Britons · Italy
1196
+15
🇨🇭 Mongols · Switzerland
1187
-15
🇨🇭 Khmer · Switzerland
1171
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 4,146 9:58 14:34 32:29 ⛏ Fast Castle
38 2,791 9:48 18:20 32:17 ⛏ Fast Castle
38 2,793 10:32 18:11 31:45 ⛏ Fast Castle
23 1,688 11:17 18:21 39:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,820 54,084 19,570 3,530 152,004 160,058
53,140 41,092 32,370 2,920 129,522 134,633
38,470 45,167 19,000 3,315 105,952 112,053
34,790 35,184 21,120 2,600 93,694 102,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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