AoeStats
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Black Forest

508886270Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 51m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Sicilians · Italy
1181
+15
🇮🇹 Ethiopians · Italy
1181
+15
🇹🇼 Vietnamese · Taiwan
1169
-16
🇹🇼 Khmer · Taiwan
1133
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,803 14:05 17:55 33:20 ⛏ Fish Boom FC
34 1,763 13:47 17:59 31:26 ⛏ Fish Boom FC
21 1,070 12:31 18:21 34:10 ⛏ Fast Castle
20 1,048 14:36 19:10 34:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,545 23,997 11,895 3,100 77,537 86,765
31,515 22,130 12,740 2,610 68,995 84,756
33,705 15,997 17,290 910 67,902 69,496
26,180 18,199 9,685 1,765 55,829 67,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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