AoeStats
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Arena

508286962Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 81m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1272
+13
1235
+13
🇮🇹 Malay · Italy
1194
-13
🇮🇹 Poles · Italy
1194
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 4,051 10:18 14:58 28:42 ⛏ Fast Castle
35 2,849 11:46 14:39 36:54 ⛏ Fast Castle
35 2,803 11:05 16:22 46:28 ⛏ Fast Castle
24 1,954 11:27 16:42 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,600 33,480 28,950 2,455 123,485 131,186
56,120 30,654 24,480 3,855 115,109 122,930
31,145 28,750 13,620 4,310 77,825 113,146
28,070 20,690 13,305 3,275 65,340 73,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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