AoeStats
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Arabia

508533444Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 46m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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885
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852
+19
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834
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1043
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🇦🇷 Aztecs · Argentina
877
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🇦🇷 Chinese · Argentina
826
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,354 9:42 26:29 — ⚔ Archer Rush
38 1,745 9:38 22:49 38:53 ⚔ Archer Rush
30 1,401 12:53 23:38 — ⚔ Scouts into Skirms
22 1,003 10:01 22:29 35:26 ⛏ Fast Castle
16 734 11:04 25:27 — ⚔ Scout Rush
10 478 12:09 22:32 40:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,800 16,550 8,365 1,525 41,240 45,889
13,825 15,737 6,600 1,075 37,237 40,057
13,295 7,070 4,570 910 25,845 27,265
11,250 6,579 3,425 2,300 23,554 27,640
7,890 10,287 3,440 1,620 23,237 26,620
9,970 6,886 5,715 200 22,771 25,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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