AoeStats
← HuerquenLa

Arabia

510581534Analyzed
1v1 RM · 1d ago on Oct 1, 2026· 68m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
762
+16
🇲🇽 Huns · Mexico
763
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,308 11:11 26:23 45:35 ⚔ Scouts into Skirms
21 1,452 10:40 22:56 41:51 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
31,315 15,648 19,225 3,495 69,683 76,603
21,510 12,580 17,535 1,900 53,525 65,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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