AoeStats
← Henrik

Nomad

510414051Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 66m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
867
+12
🇨🇳 Vietnamese · China
841
+13
🇺🇸 Huns · United States
804
+15
🇧🇷 Huns · Brazil
884
-17
🇲🇦 Franks · Morocco
734
-12
🇧🇷 Spanish · Brazil
726
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,664 15:03 27:04 —
20 1,327 14:59 19:54 37:14 ⛏ Fish Boom FC
0 9 — — —
0 9 — — —
0 9 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,780 18,030 13,490 3,550 50,850 64,662
19,485 12,060 5,070 2,350 38,965 41,633
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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