AoeStats
← Henrik

Black Forest

510185051Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 59m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
924
+16
🇪🇸 Persians · Spain
922
+16
🇲🇽 Saracens · Mexico
906
+17
🇺🇸 Chinese · United States
838
+18
🇬🇧 Persians · United Kingdom
972
-19
🇬🇧 Slavs · United Kingdom
970
-19
🇨🇳 Goths · China
879
-15
🇨🇳 Portuguese · China
848
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,615 10:08 26:50 35:11 ⚔ M@A Rush
40 2,393 10:35 15:43 35:59 ⚔ FC into Skirms
38 2,274 12:53 19:30 38:04 ⚔ Archer Rush
35 2,093 12:07 24:53 39:41 ⚔ Drush into Archers into Skirms
30 1,766 12:47 19:51 33:51 ⛏ Fast Castle
27 1,617 11:44 20:42 35:16 ⛏ Fast Castle
19 1,097 11:23 18:53 36:10 ⚔ FC into Archers
16 954 13:45 21:38 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,940 31,065 14,065 1,500 81,570 93,431
18,700 27,750 19,100 4,725 70,275 101,361
27,020 17,359 19,085 4,280 67,744 93,756
22,445 23,985 15,705 3,235 65,370 70,414
23,150 28,385 9,495 1,500 62,530 73,683
19,925 21,180 14,980 4,510 60,595 83,458
21,045 17,085 7,625 2,955 48,710 68,196
15,765 18,656 6,655 2,575 43,651 46,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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