AoeStats
← Henrik

Nomad

510174800Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 84m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1011
+11
🇬🇧 Celts · United Kingdom
887
+16
🇬🇧 Lithuanians · United Kingdom
738
+23
🇨🇱 Persians · Chile
927
-18
🇨🇳 Goths · China
896
-17
🇨🇳 Magyars · China
863
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,335 14:50 20:50 31:23 ⛏ Fish Boom FC
39 3,264 15:46 24:51 39:01 ⛏ Fish Boom
34 2,879 13:51 20:30 34:43 ⛏ Fish Boom FC
22 1,853 14:06 20:32 38:38 ⛏ Fish Boom into Fire Galleys FC
14 1,145 17:00 22:59 30:57 ⚔ Fish Boom into Drush
13 1,120 13:41 22:28 42:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,135 47,515 32,060 5,620 125,330 141,378
34,925 36,425 20,335 4,145 95,830 98,575
45,030 34,165 13,805 2,250 95,250 99,568
22,050 24,372 24,430 5,250 76,102 97,533
28,785 23,500 14,220 3,450 69,955 99,994
23,725 16,665 14,830 5,050 60,270 77,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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