AoeStats
← sergiomn19

Lombardia

508411589Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 77m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
753
+7
🇫🇷 Hindustanis · France
740
+8
🇮🇹 Bohemians · Italy
692
+9
🇲🇩 Bulgarians · Moldova
583
+13
🇮🇹 Vietnamese · Italy
570
-10
🇪🇸 Celts · Spain
543
-10
🇨🇳 Franks · China
535
-9
🇨🇳 Jurchens · China
505
-8
Player eAPM Actions Feudal Castle Imperial Opening
18 1,373 11:32 23:47 32:33 ⛏ Fast Castle
16 1,243 11:12 18:57 31:39 ⛏ Fast Castle
16 1,233 15:26 24:56 40:09 ⛏ Fast Castle
15 1,165 13:01 26:07 48:31 ⚔ FC into Scouts
14 1,101 12:26 23:41 35:26 ⛏ Fast Castle
13 1,039 12:05 23:47 38:32 ⛏ Fast Castle
11 868 11:16 22:06 33:48 ⛏ Fast Castle
10 785 18:02 26:06 43:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,435 33,275 28,445 2,460 111,615 153,925
41,545 13,830 37,880 3,300 96,555 110,957
24,010 30,044 15,830 8,290 78,174 98,756
37,875 14,259 20,825 4,750 77,709 86,047
40,300 16,930 17,520 2,100 76,850 84,559
25,870 18,630 22,900 1,430 68,830 84,362
27,395 19,050 15,920 3,600 65,965 71,955
11,650 7,511 5,435 3,760 28,356 33,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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