AoeStats
← sergiomn19

Lombardia

508394544Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 14m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
762
+14
🇪🇸 Shu · Spain
758
+14
🇮🇹 Japanese · Italy
731
+15
🇪🇸 Chinese · Spain
547
+21
🇨🇳 Celts · China
752
-18
🇨🇳 Turks · China
749
-18
🇨🇳 Saracens · China
658
-25
🇨🇱 Burgundians · Chile
653
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 528 11:05 — — ⛏ Fast Castle
34 483 10:10 — — ⛏ Fast Castle
20 281 11:37 — — ⛏ Fast Castle
16 230 12:06 — —
14 199 10:44 — —
14 196 12:26 — —
7 106 — — —
6 86 11:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,950 650 200 0 3,800 5,323
2,300 1,454 0 0 3,754 4,169
2,350 965 200 0 3,515 5,071
2,550 700 200 0 3,450 3,901
2,075 1,180 50 0 3,305 4,182
1,675 1,105 50 0 2,830 3,495
1,600 930 0 0 2,530 3,456
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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