AoeStats
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Lombardia

508082249Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 53m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
866
+10
🇨🇳 Teutons · China
781
+13
🇬🇧 Mongols · United Kingdom
769
+14
🇲🇽 Vikings · Mexico
895
-51
🇦🇷 Sicilians · Argentina
695
-11
🇦🇷 Bulgarians · Argentina
566
-7
Player eAPM Actions Feudal Castle Imperial Opening
18 935 10:11 18:47 30:03 ⛏ Fast Castle
16 841 12:58 22:43 — ⛏ Fast Castle
14 736 11:34 23:16 39:47
13 671 11:41 17:07 42:24 ⛏ Fast Castle
13 705 11:58 28:53 — ⚔ Archers into Scouts into Skirms
9 481 11:20 22:50 41:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,940 12,930 20,695 2,315 65,880 84,694
20,045 5,165 13,870 1,950 41,030 45,835
14,060 9,090 7,665 2,820 33,635 37,566
18,485 8,829 1,590 940 29,844 32,569
15,085 8,415 4,520 1,020 29,040 31,209
11,275 5,765 2,750 1,150 20,940 23,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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