AoeStats
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MegaRandom

510433588Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 39m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khitans · Chile
751
+14
🇨🇱 Britons · Chile
667
+17
🇨🇱 Wu · Chile
589
+20
🇨🇱 Saracens · Chile
579
+20
🇧🇷 Huns · Brazil
701
-18
🇧🇷 Sicilians · Brazil
694
-44
🇧🇷 Britons · Brazil
693
-18
🇧🇷 Italians · Brazil
658
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,009 12:13 18:14 36:28 ⛏ Fast Castle
24 966 19:51 — — ⛏ Fish Boom into Fire Galleys
17 671 11:00 24:46 37:36 ⚔ Fish Boom into Scouts
15 576 14:05 19:53 35:26 ⛏ Fish Boom FC
14 545 13:40 27:19 — ⛏ Fish Boom into Fire Galleys
13 499 13:42 25:05 — ⛏ Fish Boom
12 464 13:39 27:48 — ⚔ Fish Boom into Towers FC
11 439 9:54 28:52 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,270 11,691 6,150 2,315 33,426 34,865
8,745 6,999 2,855 240 18,839 21,519
7,435 6,915 2,105 1,600 18,055 23,424
7,010 6,280 2,780 1,525 17,595 18,518
7,310 5,620 2,350 925 16,205 20,360
6,710 4,580 1,780 1,260 14,330 16,392
4,605 5,310 1,605 1,105 12,625 13,218
5,075 4,630 1,820 125 11,650 13,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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