AoeStats
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Black Forest

510417800Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 69m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
680
+21
🇧🇷 Aztecs · Brazil
650
+22
🇬🇧 Koreans · United Kingdom
849
-23
🇪🇸 Britons · Spain
752
-20
Player eAPM Actions Feudal Castle Imperial Opening
16 1,107 13:39 36:49 62:32 ⚔ M@A Rush
14 1,001 14:17 21:07 — ⚔ FC into Scouts
14 977 13:14 28:02 48:41 ⚔ Skirmisher Rush
7 454 10:57 18:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,350 11,930 7,090 1,650 37,020 57,862
15,800 10,720 8,395 750 35,665 46,460
6,345 10,099 1,855 2,555 20,854 21,290
4,625 3,815 540 975 9,955 10,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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