AoeStats
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Arena

510231018Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 20m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
777
+14
🇨🇱 Portuguese · Chile
690
+18
🇨🇱 Aztecs · Chile
690
+18
🇧🇷 Poles · Brazil
795
-51
🇧🇷 Burgundians · Brazil
716
-16
🇧🇷 Jurchens · Brazil
684
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 660 10:45 15:15 — ⛏ Fast Castle
30 599 10:34 — — ⛏ Fast Castle
20 397 14:26 — —
18 362 12:20 17:28 — ⛏ Fast Castle
14 274 11:41 18:35 — ⛏ Fast Castle
12 246 11:34 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,300 2,460 250 0 6,010 7,488
3,230 1,495 490 650 5,865 6,474
3,375 1,590 200 650 5,815 6,364
2,905 2,060 475 0 5,440 6,560
2,700 1,515 200 650 5,065 6,791
3,300 1,630 50 15 4,995 6,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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