AoeStats
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Arena

510226932Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 31m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
760
+17
🇨🇱 Portuguese · Chile
670
+20
🇨🇱 Japanese · Chile
670
+20
🇧🇷 Vietnamese · Brazil
866
-71
🇧🇷 Cumans · Brazil
734
-18
🇧🇷 Bulgarians · Brazil
700
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,019 13:05 29:19 — ⚔ Archer Rush
28 902 10:18 19:49 — ⛏ Fast Castle
23 724 10:28 20:07 — ⛏ Fast Castle
18 580 14:54 — — ⚔ M@A Rush
18 574 11:54 21:14 — ⚔ Drush
17 533 11:17 17:41 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,810 5,365 1,465 1,500 16,140 18,969
5,425 5,005 2,710 750 13,890 16,341
5,120 3,435 1,650 750 10,955 11,072
4,975 4,510 1,105 100 10,690 13,532
5,055 3,665 1,635 45 10,400 11,549
4,550 3,815 1,025 750 10,140 13,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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