AoeStats
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Arena

510222895Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 31m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
835
+31
🇧🇷 Cumans · Brazil
719
+15
🇧🇷 Jurchens · Brazil
684
+16
🇨🇦 Ethiopians · Canada
702
-14
🇧🇷 Franks · Brazil
696
-14
🇺🇸 Khmer · United States
685
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 497 11:53 20:55 — ⚔ Archer Rush
15 476 13:31 — —
14 428 15:18 21:15 — ⚔ FC into Scouts
10 315 12:37 18:16 — ⛏ Fast Castle
0 6 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,155 4,980 1,075 910 14,120 15,536
6,575 4,875 2,085 100 13,635 14,234
4,810 4,445 1,785 100 11,140 12,920
4,895 3,045 1,285 1,425 10,650 11,073
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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