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Pilgrims

510159798Analyzed
3v3 RM · 18h ago on Sep 29, 2026· 43m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
791
+14
🇺🇸 Bohemians · United States
732
+16
🇷🇺 Malay · Russia
688
+18
🇻🇳 Khitans · Vietnam
789
-18
🇻🇳 Wu · Vietnam
744
-16
🇻🇳 Chinese · Vietnam
689
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,251 10:58 20:39 34:14 ⚔ Fish Boom into Scouts
40 1,770 10:18 31:36 — ⚔ Scout Rush
33 1,457 16:47 22:20 — ⚔ FC into Scouts
27 1,195 14:13 23:16 38:27 ⚔ Fish Boom into Scouts
27 1,187 10:23 23:03 — ⚔ Fish Boom into Drush into Archers
25 1,094 15:57 26:11 36:52

Resources

Player Food Wood Gold Stone Spent Collected
17,740 18,385 10,390 3,200 49,715 54,216
18,485 12,945 9,020 1,600 42,050 48,546
8,385 6,200 3,940 1,535 20,060 20,862
6,810 7,588 4,045 445 18,888 27,257
9,100 6,580 920 425 17,025 23,815
6,750 6,590 850 300 14,490 20,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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