AoeStats
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Nomad

510147699Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 23m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Khitans · Vietnam
799
+7
🇻🇳 Wu · Vietnam
751
+9
🇻🇳 Britons · Vietnam
692
+11
🇷🇺 Spanish · Russia
615
-10
🇷🇴 Bohemians · Romania
614
-10
🇺🇸 Huns · United States
536
-7
Player eAPM Actions Feudal Castle Imperial Opening
43 1,026 16:24 — — ⚔ Scout Rush
25 602 16:13 22:59 — ⛏ Fish Boom FC
19 450 15:56 — —
13 305 16:50 — —
7 169 17:52 — — ⛏ Fish Boom FC
6 146 17:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,400 3,536 250 400 7,586 8,713
3,675 2,910 300 100 6,985 8,512
3,715 2,507 100 100 6,422 7,574
3,215 2,310 200 100 5,825 7,028
2,850 1,690 50 400 4,990 6,364
2,300 1,860 50 100 4,310 5,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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