AoeStats
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Arabia

510031050Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 60m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1339
+11
🇲🇽 Britons · Mexico
1102
+21
🇲🇽 Aztecs · Mexico
1038
+23
🇺🇸 Ethiopians · United States
1235
-19
🇺🇸 Magyars · United States
1212
-18
🇺🇸 Sicilians · United States
1209
-18
Player eAPM Actions Feudal Castle Imperial Opening
66 3,959 9:47 27:28 43:42 ⚔ Archer Rush
55 3,330 9:52 26:42 43:41 ⚔ Archer Rush
54 3,214 9:49 22:09 44:28 ⚔ Scout Rush
48 2,884 9:42 26:55 53:50 ⚔ Towers FC
43 2,573 10:13 27:37 48:38 ⚔ Scout Rush
42 2,496 10:11 25:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,480 18,954 14,745 1,830 101,009 105,347
25,765 25,414 10,910 1,675 63,764 66,600
16,500 21,371 14,285 850 53,006 57,075
15,005 19,524 16,785 1,630 52,944 55,410
19,365 16,105 4,955 3,675 44,100 45,851
22,185 8,150 9,940 2,800 43,075 45,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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