AoeStats
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Oasis

510027023Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 19m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1331
+8
🇲🇽 Ethiopians · Mexico
1084
+18
🇲🇽 Romans · Mexico
1018
+20
🇨🇴 Turks · Colombia
1167
-17
🇨🇴 Italians · Colombia
1121
-15
🇺🇸 Persians · United States
1093
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,138 10:13 — — ⚔ Archer Rush
44 879 10:07 — — ⚔ Scout Rush
39 768 11:31 — — ⚔ M@A Rush
38 752 9:59 — —
37 727 12:05 17:27 — ⛏ Fast Castle
29 569 9:50 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,875 3,700 650 0 9,225 9,723
4,340 3,313 300 0 7,953 8,098
3,775 2,678 1,225 0 7,678 8,703
3,005 3,190 145 0 6,340 7,450
2,900 1,950 250 100 5,200 6,081
2,645 2,276 140 0 5,061 6,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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