AoeStats
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Black Forest

509807851Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 85m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1532
+4
🇲🇽 Byzantines · Mexico
1201
+13
🇲🇽 Aztecs · Mexico
1129
+16
🇲🇽 Celts · Mexico
997
+21
🇲🇽 Huns · Mexico
1214
-17
🇦🇷 Khmer · Argentina
1178
-31
🇺🇸 Japanese · United States
1127
-12
🇦🇺 Mongols · Australia
1108
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 4,371 9:53 15:16 34:48 ⛏ Fast Castle
35 2,966 11:25 15:37 32:10 ⛏ Fish Boom FC
34 2,907 10:49 15:14 33:37 ⛏ Fast Castle
34 2,915 10:35 26:33 41:37 ⚔ M@A into Scouts
27 2,280 14:29 25:42 — ⚔ Drush
25 2,115 12:38 25:49 38:01 ⚔ Archers into Fish Boom
24 2,025 18:46 33:10 44:14
5 436 10:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
52,460 53,660 56,710 6,350 169,180 175,534
95,210 22,775 18,000 5,440 141,425 151,790
46,930 53,025 24,505 6,875 131,335 148,439
54,360 39,964 23,515 3,415 121,254 128,320
66,320 28,670 16,745 1,820 113,555 125,976
34,305 48,150 17,365 1,805 101,625 116,238
35,080 43,596 14,485 3,180 96,341 104,421
1,650 498 50 35 2,233 4,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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