AoeStats
← santyguasta

Black Forest

510456624Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 56m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
640
+6
🇲🇽 Goths · Mexico
576
+8
🇲🇽 Franks · Mexico
549
+10
🇦🇷 Byzantines · Argentina
427
-9
🇦🇷 Romans · Argentina
404
-8
🇺🇸 Chinese · United States
350
-7
Player eAPM Actions Feudal Castle Imperial Opening
23 1,304 14:50 22:59 38:35 ⛏ Fast Castle
22 1,219 10:37 24:05 38:55 ⚔ M@A Rush
15 828 16:10 26:51 42:18 ⚔ Drush FC
9 507 11:09 32:06 43:28
8 466 16:10 29:52 39:01 ⚔ Scout Rush
6 331 31:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,310 18,610 17,065 2,945 53,930 73,328
17,790 19,704 9,805 1,500 48,799 52,557
18,230 15,877 11,595 2,565 48,267 62,167
16,885 14,296 11,765 3,060 46,006 56,237
18,090 8,597 10,800 2,150 39,637 47,172
3,915 4,907 300 325 9,447 12,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.