AoeStats
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Black Forest

510453097Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 30m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
632
+8
🇲🇽 Goths · Mexico
565
+11
🇲🇽 Franks · Mexico
537
+12
🇨🇱 Mapuche · Chile
497
-12
🇦🇷 Britons · Argentina
437
-10
🇦🇷 Romans · Argentina
413
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 687 11:17 22:17 — ⚔ M@A FC
17 523 14:23 20:49 — ⛏ Fast Castle
10 307 27:49 — — ⚔ Drush
8 243 16:23 27:33 — ⚔ FC into Champis
8 245 14:31 — —
7 206 12:20 23:08 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,625 6,591 1,505 775 15,496 16,949
6,820 4,350 725 100 11,995 13,151
6,000 4,235 1,265 295 11,795 14,652
5,300 4,080 200 200 9,780 13,387
4,825 3,333 220 155 8,533 9,883
2,850 3,748 90 125 6,813 8,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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