AoeStats
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African Clearing

510450448Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 23m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
714
+6
🇺🇸 Magyars · United States
499
+12
🇦🇷 Huns · Argentina
447
-10
🇦🇷 Vietnamese · Argentina
421
-8
Compared against 233,166 analysed team-game players on African Clearing.
juanmateus D
Feudal Age 20:35 vs 13:36
btm 1%
Castle Age — vs 20:31
btm 0%
Imperial Age — vs 40:27
btm 0%
eAPM 7 vs 30
btm 2%
First military 10:31 vs 17:06
top 2%
▼ Slow Feudal Age at 20:35 — slower than 99% of analysed players on African Clearing
▼ Low eAPM (7) — busier hands win idle time back
▲ Early military at 10:31 (Militia) — earlier than 98% of analysed players on African Clearing
▼ Town centers idle 29:50 of the first 23:03 — keep villagers queued
令饼作呕 C
Feudal Age 13:48 vs 13:36
btm 44%
Castle Age — vs 20:31
btm 0%
Imperial Age — vs 40:27
btm 0%
eAPM 18 vs 30
btm 16%
First military 13:10 vs 17:06
top 15%
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom after the Feudal click (15:19) — usually safest before it
▲ Early military at 13:10 (Militia) — earlier than 85% of analysed players on African Clearing
▼ Town centers idle 25:03 of the first 23:03 — keep villagers queued
Ceroleni D
Feudal Age 14:35 vs 13:36
btm 26%
Castle Age — vs 20:31
btm 0%
Imperial Age — vs 40:27
btm 0%
eAPM 13 vs 30
btm 7%
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 24:06 of the first 23:03 — keep villagers queued
santyguasta D
Feudal Age 15:12 vs 13:36
btm 16%
Castle Age — vs 20:31
btm 0%
Imperial Age — vs 40:27
btm 0%
eAPM 9 vs 30
btm 3%
▼ Slow Feudal Age at 15:12 — slower than 84% of analysed players on African Clearing
▼ Low eAPM (9) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 31:10 of the first 23:03 — keep villagers queued
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