AoeStats
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Oasis

507140636Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 37m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Bohemians · Austria
585
+14
🇬🇧 Japanese · United Kingdom
506
+17
🇧🇪 Huns · Belgium
556
-16
🇧🇪 Cumans · Belgium
514
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,010 10:12 31:37 — ⚔ Archer Rush
12 440 14:45 24:03 — ⛏ Fast Castle
11 425 12:19 26:32 — ⛏ Fast Castle
10 392 12:59 37:04 — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
9,245 8,820 2,865 1,500 22,430 26,464
9,000 8,238 3,020 1,135 21,393 23,817
12,120 6,915 1,625 110 20,770 26,820
4,865 3,826 750 1,690 11,131 12,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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