AoeStats
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Nomad

505474708Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 53m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1366
+18
🇫🇮 Khmer · Finland
1336
+19
🇮🇳 Dravidians · India
1329
+19
🇬🇧 Burmese · United Kingdom
1329
+19
🇹🇼 Dravidians · Taiwan
1532
-24
🇹🇼 Wu · Taiwan
1511
-23
🇹🇼 Vietnamese · Taiwan
1494
-22
🇹🇼 Huns · Taiwan
1060
-6
Player eAPM Actions Feudal Castle Imperial Opening
46 2,437 13:01 16:23 32:30 ⛏ Fish Boom FC
46 2,463 14:39 18:37 39:51 ⛏ Fish Boom FC
45 2,380 12:30 18:41 52:24 ⛏ Fish Boom FC
43 2,308 12:11 23:51 41:42 ⚔ Fish Boom into Scouts
35 1,848 14:44 19:47 35:01 ⛏ Fish Boom FC
35 1,883 13:25 17:30 35:29 ⛏ Fish Boom FC into Galleys
34 1,832 15:26 24:13 40:39 ⛏ Fish Boom into Galleys FC
27 1,446 13:43 19:57 36:35 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
47,545 16,021 28,120 7,420 99,106 101,867
31,175 23,573 10,855 4,665 70,268 73,377
24,330 26,573 14,365 3,415 68,683 72,225
24,610 25,280 10,900 5,955 66,745 71,765
25,470 15,935 10,655 3,300 55,360 56,143
19,895 19,634 8,480 4,725 52,734 53,544
17,645 12,181 6,155 3,250 39,231 42,241
10,900 13,895 9,720 850 35,365 36,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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