AoeStats
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Highland

505164135Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 78m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
983
+13
🇳🇱 Mongols · Netherlands
821
+19
🇲🇽 Persians · Mexico
906
-45
🇲🇽 Franks · Mexico
906
-45
Player eAPM Actions Feudal Castle Imperial Opening
42 3,281 11:53 17:25 36:25 ⛏ Fast Castle
38 2,978 11:13 20:30 34:32 ⚔ Fish Boom into Scouts
29 2,252 10:30 28:13 43:02 ⚔ Scouts into Skirms
25 1,919 12:48 24:29 30:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,555 22,633 27,885 4,345 94,418 98,416
30,710 20,848 19,665 3,635 74,858 121,257
24,845 25,840 15,360 2,555 68,600 106,794
22,645 15,832 13,530 1,685 53,692 59,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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