AoeStats
← Rragnar716

Black Forest

504833102Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 42m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1012
+14
🇨🇳 Georgians · China
896
+18
🇲🇽 Persians · Mexico
952
-46
🇲🇽 Franks · Mexico
952
-46
Player eAPM Actions Feudal Castle Imperial Opening
28 1,194 13:32 22:47 — ⛏ Fast Castle
24 1,032 11:40 17:08 34:29 ⛏ Fish Boom FC
23 1,002 12:20 26:17 — ⚔ Scouts into Skirms
18 756 13:40 20:08 28:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,255 15,458 18,765 1,500 57,978 60,409
18,890 15,641 7,315 2,230 44,076 56,961
10,890 8,755 4,885 215 24,745 30,134
11,295 7,666 4,795 950 24,706 30,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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