AoeStats
← Rragnar716

Arabia

504821782Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 51m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1000
+48
🇺🇸 Franks · United States
1000
+48
🇲🇽 Persians · Mexico
1000
-48
🇲🇽 Franks · Mexico
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
44 2,260 10:57 24:02 — ⚔ Archer Rush
35 1,829 12:46 25:49 49:53
34 1,752 10:39 26:36 — ⚔ Scouts into Skirms
27 1,410 11:14 20:46 39:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,940 14,554 7,525 2,295 42,314 46,968
17,735 6,770 11,345 1,600 37,450 47,047
14,170 9,800 6,270 1,470 31,710 42,466
14,580 10,995 4,965 950 31,490 38,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.