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MegaRandom

509357681Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 45m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
993
+17
🇨🇳 Slavs · China
968
+18
🇨🇳 Malians · China
955
+19
🇦🇺 Mongols · Australia
1073
-21
🇺🇸 Celts · United States
1016
-18
🇺🇸 Persians · United States
949
-44
Player eAPM Actions Feudal Castle Imperial Opening
58 2,656 9:41 14:18 27:14 ⛏ Fast Castle
48 2,176 10:31 19:39 27:24 ⛏ Fast Castle
34 1,562 13:08 19:07 29:46 ⛏ Fast Castle
27 1,224 10:52 19:55 41:10 ⚔ FC into Archers
24 1,099 11:51 17:15 31:08 ⛏ Fast Castle
17 766 11:23 16:11 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,610 11,540 21,250 8,650 73,050 86,390
23,975 23,410 19,565 5,400 72,350 87,398
30,795 11,655 23,810 4,100 70,360 78,720
21,270 14,360 9,070 4,725 49,425 64,915
17,250 13,943 4,840 3,135 39,168 43,585
11,795 12,725 9,150 2,350 36,020 40,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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