AoeStats
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Arena

510679948Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 25m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1192
+15
🇨🇳 Ethiopians · China
1150
+17
🇲🇽 Franks · Mexico
1133
+18
🇨🇴 Celts · Colombia
1094
+20
🇧🇷 Khmer · Brazil
1202
-18
🇳🇮 Romans · Nicaragua
1182
-18
🇮🇳 Goths · India
1182
-18
🇳🇮 Bohemians · Nicaragua
1137
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,175 9:45 20:04 — ⚔ M@A Rush
39 969 11:00 15:25 — ⛏ Fast Castle
34 848 9:35 13:12 — ⛏ Fast Castle
32 803 10:08 13:43 — ⛏ Fast Castle
29 735 10:43 14:54 — ⛏ Fast Castle
27 673 11:33 14:57 — ⛏ Fast Castle
22 541 11:07 14:46 — ⛏ Fast Castle
20 501 12:03 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,725 6,840 335 1,050 17,950 18,624
8,760 4,943 200 300 14,203 17,193
7,525 5,865 200 400 13,990 15,062
6,775 5,225 200 400 12,600 15,752
5,510 4,755 1,460 720 12,445 13,223
5,270 4,030 1,525 100 10,925 11,159
4,575 3,395 250 2,700 10,920 12,528
5,630 3,275 935 200 10,040 11,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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