AoeStats
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African Clearing

510487563Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 53m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1210
+15
🇩🇰 Chinese · Denmark
1196
+16
🇸🇰 Mongols · Slovakia
1120
+19
1084
+20
🇨🇳 Inca · China
1245
-19
🇨🇳 Spanish · China
1186
-18
🇻🇳 Wei · Vietnam
1173
-17
🇨🇳 Slavs · China
1138
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,888 15:22 18:55 45:03 ⛏ Fast Castle
34 1,832 15:10 20:17 52:12 ⛏ Fast Castle
34 1,816 12:40 16:59 38:52 ⛏ Fast Castle
31 1,661 14:30 23:20 — ⚔ M@A FC
29 1,530 13:16 22:39 — ⚔ Champi Rush
28 1,518 13:32 18:44 47:44 ⛏ Fast Castle
24 1,282 17:11 21:23 44:00 ⛏ Fast Castle
19 993 15:07 27:16 43:20 ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,535 21,830 11,120 6,220 61,705 72,131
24,635 12,327 17,765 2,860 57,587 62,474
24,345 14,125 13,180 2,600 54,250 57,365
25,360 10,635 16,020 1,700 53,715 58,113
19,565 8,700 12,945 1,050 42,260 45,015
9,865 10,159 5,970 1,180 27,174 28,877
12,185 7,218 2,370 380 22,153 23,940
6,900 4,299 3,730 2,290 17,219 17,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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