AoeStats
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MegaRandom

510934294Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 45m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
901
+14
🇨🇱 Mongols · Chile
885
+15
🇻🇳 Slavs · Vietnam
861
-15
🇦🇺 Franks · Australia
849
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 943 12:23 21:32 33:47 ⛏ Fish Boom FC
20 926 9:54 20:25 36:07 ⚔ Scout Rush
17 756 12:14 20:46 —
14 616 13:47 19:15 30:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,655 9,405 10,740 1,480 38,280 40,930
9,785 10,470 7,275 3,580 31,110 38,292
11,355 6,516 6,850 1,500 26,221 32,125
8,095 5,762 1,250 1,480 16,587 19,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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