AoeStats
← Crow

Black Forest

510927304Analyzed
2v2 RM · 20h ago on Oct 3, 2026· 71m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
884
+17
🇨🇱 Khmer · Chile
867
+18
🇦🇷 Celts · Argentina
937
-19
🇦🇺 Franks · Australia
865
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,713 14:16 29:29 47:45
18 1,271 12:22 16:26 43:38 ⛏ Fast Castle
18 1,278 16:44 21:49 33:39 ⛏ Fast Castle
14 966 16:38 28:04 43:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,895 24,755 13,740 5,680 86,070 104,524
38,490 26,960 15,085 2,385 82,920 90,039
23,910 10,400 18,080 3,090 55,480 75,212
21,025 13,948 7,560 1,995 44,528 58,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.