AoeStats
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Nomad

510917263Analyzed
2v2 RM · 13h ago on Oct 3, 2026· 91m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
922
+15
🇷🇺 Celts · Russia
881
+38
🇨🇱 Portuguese · Chile
900
-16
🇨🇱 Japanese · Chile
882
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 2,535 24:17 31:49 80:15 ⚔ Fish Boom into Drush FC
24 2,182 14:40 18:24 33:16 ⛏ Fish Boom FC
16 1,440 15:16 24:49 40:50 ⚔ Fish Boom into Towers FC
15 1,377 20:05 34:30 43:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,425 21,595 17,765 2,700 82,485 88,196
23,660 19,876 9,580 9,930 63,046 65,562
22,610 18,794 7,480 2,910 51,794 60,667
22,705 14,420 7,205 6,755 51,085 54,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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