AoeStats
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Nomad

510912182Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 41m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
885
+15
🇨🇱 Japanese · Chile
867
+15
🇲🇽 Teutons · Mexico
862
-15
🇨🇴 Bengalis · Colombia
861
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,096 13:41 18:45 37:52 ⛏ Fish Boom FC
23 944 14:23 35:01 — ⚔ Fish Boom into Skirms
18 731 13:54 20:58 — ⚔ Fish Boom into Scouts into Towers
16 668 15:24 22:53 36:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,795 9,435 4,587 960 23,777 26,816
7,380 9,015 4,945 2,405 23,745 26,287
8,635 8,485 2,795 2,730 22,645 27,997
3,960 5,625 445 950 10,980 13,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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