AoeStats
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Black Forest

510902898Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 71m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
869
+16
🇨🇱 Khmer · Chile
850
+17
🇨🇴 Byzantines · Colombia
897
-17
🇺🇸 Georgians · United States
859
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,884 13:28 18:01 39:40 ⛏ Fast Castle
20 1,449 14:02 19:13 44:28 ⛏ Fast Castle
19 1,343 22:17 36:17 50:29
18 1,260 23:56 34:25 46:03

Resources

Player Food Wood Gold Stone Spent Collected
39,605 21,953 8,655 4,860 75,073 83,770
26,745 21,948 14,855 4,070 67,618 77,361
27,090 26,630 9,475 1,525 64,720 68,244
16,030 12,471 12,820 3,105 44,426 53,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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