AoeStats
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Arena

510887513Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 72m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
979
+11
🇧🇷 Magyars · Brazil
902
+15
🇨🇱 Chinese · Chile
882
-13
🇨🇱 Spanish · Chile
863
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 2,036 10:00 15:34 35:09 ⛏ Fast Castle
25 1,812 12:09 15:41 34:29 ⛏ Fast Castle
24 1,714 10:45 14:53 34:23 ⛏ Fast Castle
17 1,254 11:14 17:36 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,865 26,555 17,425 6,070 91,915 99,169
33,700 26,050 23,180 3,965 86,895 126,403
21,805 19,145 23,670 2,630 67,250 85,594
19,870 17,370 9,815 3,745 50,800 54,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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