AoeStats
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Black Forest

510875110Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 53m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
884
+12
🇨🇱 Mongols · Chile
864
+13
🇦🇷 Romans · Argentina
799
-13
🇦🇷 Persians · Argentina
780
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,098 20:07 32:15 43:31
21 1,095 14:18 20:04 36:28 ⛏ Fast Castle
12 654 13:47 23:09 36:25 ⛏ Fast Castle
11 610 14:35 23:08 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,665 12,784 9,580 4,470 43,499 45,384
18,485 12,397 10,210 2,275 43,367 50,347
13,370 11,567 9,345 3,270 37,552 39,579
13,225 9,440 6,950 3,585 33,200 36,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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