AoeStats
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African Clearing

510891155Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 43m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1114
+16
🇩🇪 Huns · Germany
1070
+18
🇫🇮 Maya · Finland
1052
+19
🇹🇷 Vietnamese · Türkiye
1043
+19
🇦🇷 Poles · Argentina
1136
-19
🇲🇽 Huns · Mexico
1135
-19
🇪🇸 Persians · Spain
1117
-18
🇨🇴 Ethiopians · Colombia
1070
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,911 14:06 23:33 — ⚔ Archers into Scouts
23 980 17:21 35:55 — ⚔ Drush into Archers
19 801 13:34 27:37 — ⚔ Scouts into Archers
19 830 13:05 17:40 39:47 ⛏ Fast Castle
18 776 14:56 22:17 43:01 ⛏ Fast Castle
16 699 15:26 35:50 — ⚔ Scouts into Towers into Skirms
16 689 42:26 — —
12 525 14:17 20:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,460 21,435 3,365 2,250 37,510 39,261
11,045 9,989 3,020 3,685 27,739 31,041
10,025 8,155 1,240 1,875 21,295 25,124
10,170 5,190 2,020 1,925 19,305 20,062
9,270 4,805 3,280 400 17,755 17,557
8,825 6,865 770 1,050 17,510 23,679
4,575 6,400 1,830 1,700 14,505 18,236
1,900 2,050 50 500 4,500 3,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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