AoeStats
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Nomad

510080687Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
932
+17
🇨🇳 Huns · China
900
+19
🇨🇳 Chinese · China
1023
-60
🇲🇽 Portuguese · Mexico
892
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,944 14:57 18:59 34:17 ⛏ Fish Boom FC
28 1,361 13:39 21:14 41:12 ⚔ Fish Boom into Scouts
22 1,085 13:35 22:54 43:02 ⛏ Fish Boom FC
4 174 15:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,010 17,490 11,755 3,220 46,475 51,194
15,160 12,405 7,615 2,650 37,830 44,732
14,000 9,360 8,015 2,250 33,625 40,857
1,975 1,240 120 100 3,435 3,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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